Undergraduate Degree




DA9006 Augmenting Singaporean - We are the Metaverse

[Studio Contact Hours: 39 hours; Pre-requisites:Nil; Academic Unit: 3.0]



Basic computer skills and basic image processing skills. You must have an Android or iOS smartphone or tablet, or be able to share one with someone else in the class

Academic Unit


3 AU

Course Description


Learning Objective

We live our lives partially in the physical world and partially in the data world. Until recently, we accessed the data world through Internet websites. Mobile augmented reality (AR) now unites the physical world and the data world, creating an embodied relationship between users and their data. This studio course will familiarize NTU students with the creative possibilities of mobile augmented reality (AR) through lectures, demonstrations and their own projects creating simple but meaningful artworks in AR.


The course begins with an overview of different types of augmented reality (image marker and geolocative AR), what can be done with each type and how they might work in the future with wearables like Google Glass. The students will learn how to create simple but meaningful image marker and geolocative AR, and will create and execute their own concepts for projects using one of these technologies.

Course Outline




Introduction to the course, examples of different types of augmented reality, discussion of the social consequences.


Basic exercises in creation of image-marker AR.


Basic exercises in creation of geolocative AR.


Creation of concept for student projects.


Creation, testing and revision of student projects.


Final presentations of projects.

Learning Outcome

The students will have learned how to create simple but meaningful augmented reality projects in both image marker and geo-locative AR. They will understand a bit about the difference between the current hype and science fiction fantasies, the possibilities of AR with a lot of developer IT support, and the reality of how to make meaningful AR with freely available resources and no programming knowledge.

Student Assessment

  1. Assignments:  30%
    Assignments will consist of mini project to familiarize the students to the hardware and software.

  2. Final Project : 50%
    Final project will be individual projects that would require application of all that was taught and practiced during the course.

  3. Class participation – 10%

  4. Discussion forum – 10%

Students must read assigned articles and book chapters and are expected to demonstrate their understanding during discussions.


Suggested Reading:

  1. Wikipedia, Augmented Reality


  2. Thiel, Tamiko. "Cyber-Animism and Augmented Dreams," Leonardo Electronic Almanac (LEA), Istanbul, April 2011.


  3. “Not Here Not There” Part 2. Leonardo Electronic Almanac, Volume 19 Issue 2. Editors Lanfranco Aceti, Richard Rinehart, Ozden Sahin.


  4. Fong, Cherise. "Augmented Reality: Through the Mobile Looking Glass (English extract)," in MCD musiques & cultures digitales, Hors-série #6 Internet des Objets / Internet of things, France, Jan./Feb. 2011. 


  5. Fidel, Alexander. "Art Gets Unmasked in the Palm of Your Hand" New York Times, New York, USA. December 1, 2010.


  6. mashable.com, Augmented Reality. http://mashable.com/category/augmented-reality/

  7. Google_Glass: