Undergraduate Degree




DA9012 Media Art Nexus

[Contact Hours: 39 hours; Pre-requisites: Nil; Academic Unit: 3.0]  




Academic Unit


3 AU

Course Description


Learning Objective

To encourage diverse artistic production for fully immersive, sensorial and interactive art experiences for an existing media wall art platform.  The course is designed to introduce students to real time visual development methodologies that have been applied widely in the world and in media industry.


Created for artists, creative technologists, projection designers, VJs, installation and media artists that want to expand their skill sets, Media Art Nexus is a state-of-the-art digital LED media wall facility, fully interactive and imbedded with sensors, that would offer the resources for experimenting with new digital media methodologies for creating generative visuals in an environment conducive to creative exploration and supportive of logistical issues involved in public art pursuits.  Students will develop basic skills in real time software to generate artworks such as drawn and illustrated imagery, real time and interactive graphics and 360 video. This class is an innovative model for interdisciplinary approaches to public art and new media technologies with hands-on intensive collaborations within art, design, science, medicine, technology and engineering.  Students will also have the opportunity to have dialogue with the top guest professionals in the urban and new media field: leading artists, architects, curators and critics. Through the guidance of faculty and guest lecturers from various schools, interdisciplinary and collaborative teams will be encouraged. 

Course Outline




Intro to Course ​

2 - 6

  • Introduction and theoretical frame​work of Media architecture 
  • Media Facades – History, Technology and Content   
  • New trends, direction and Technologies
  • Integrated Media Facades and Environmental Media experiences 
  • Data Visualization and Cloud
  • Introduction to software platform for creating real time generative visuals
  • Basic computer vision and feature detection, Kinect tracking and gesture tracking for responsive works
  • Audio responsive video


Mid Sem review of assignments

8 - 12

  • ​Integration of the works with the media wall platform 
  • Individual projects using Generative Art software 


Final review of assignments

Student Assessment

Continuous Assessment 100%

  • Individual, group and team-based a​ssignments (40%) 
  • Creative process journal/sketchbook hard copy & virtual documentation on Open Source Studio (20%)
  • Class participation including group discussions and class preparations (readings, OSS blog entries) (20%)
  • Oral Presentations (10%)
  • Final Portfolio assessment components include Open Source Studio Gallery featuring final outcomes of each project (10%)


  1. Pop S., Tanya T., Urban Media Art Can Do: Why When Where and How? Avedition Gmbh,Csi, 2016 ​
  2. Kwastek K., Aesthetics of Interaction in Digital Art, MIT Press, 2015
  3. Dixon S., Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation, Leonardo Book Series, 2015
  4. Shanken E. A., Art and Electronic Media, Phaidon Press, 2014
  5. Haeusler M.H., Tomitsch M., New Media Facades: A Global Survey Avedition Gmbh,Csi, 2013
  6. Pop S., Stalder U., Urban Media Culture, Avedition Gmbh,Csi 2012
  7. Jones A.C., Sensorium: Embodied Experience, Technology, and Contemporary Art, MIT Press, 2013