Undergraduate Degree

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DD8010

DD8010 Visualization of Cultural Heritage

[Contact Hours: 39 hours; Pre-requisites: Nil; Academic Unit: 3.0]​

Pre-requisite

:

Nil

Academic Unit

:

3 AU

Course Description​

:



Cultural Heritage perception, policy and practice are in constant change. Students will be provided with a conceptual roadmap for the incorporation of different cultural contents within the tools of digital humanities. A focus on theoretical and practical applications of visualization approaches will be presented, from cutting edge research to the creation of multimedia communication strategies. As an interdisciplinary and complex field of science Visualization of Cultural Heritage requires sophisticated representation to visualize processes and features from a multi-scale perspectives. These range from environments to language technologies and the evaluation of the social impact of technologies for cultural heritage. Students will be provided with the necessary skills to creatively and thoughtfully apply information, communication and ICT technologies to Cultural Heritage materials and issues, in order to build ways of knowing. It will also provide the students with keys to recognize other cultures, to appreciate local heritage, and to cross the boundaries between communities helping as well in re-contextualizing the changing composition of the people of Singaporean.


Learning Objective

Students studying Visualisation of Cultural Heritage should increase their awareness of the need for protection of cultural heritage, promote conservation research on a global level, the course will encourage networking between different international organisations, and present the results of scientific research applied to Cultural Heritage while exploring potential synergies for the future. Students will use digital technologies and thus improve the identity and the awareness of “beauty” and "knowledge" and the role of museums and cultural heritage sites in our society, as it is about displaying and interpreting new issues like climate change, new media and social responsibility. This course will promote visual competence and media literacy, which are central to critical thinking in the new millennium citizens and Cultural Heritage professionals who are educated in NTU.

Content

This course is an introduction to theoretical and practical applications of visualization of Cultural Heritage approaches, which includes:

  1. Elements of the most commonly applied ICT technologies to Cultural Heritage
  2. Examples of cutting edge researches and the creation of their multimedia communication strategies
  3. Creating a conceptual roadmap for the incorporation of different cultural contents and tools to understand heritage artifacts (objects, sites, collections, events) in terms of geography (place) and time (history).
  4. Strategies to achieve visual competence and media literacy which are central to critical thinking in the new millennium citizens and Cultural Heritage professionals.

Course Outline​

Week

Topic

Lecture​ Hours

1

Introduction

​3

2

Environmental, socio-cultural, and historical background of heritage features, with examples provided

​3

3

Elements of art history, archaeology, architectural history

​3

4

Elements for the understanding of tools, technologies, platforms and systems and their broader applications and implications

​3

5

Digital data capturing and processing methodologies in Cultural Heritage

​3

6

The visualization of process, the representation of change over time, re-contextualizing displaced objects and object biographies.

​3

7

Creative application in museums and historical sites of information and digital technology

​3

8

Visualization techniques (desktop and mobile personal devices, Virtual and Augmented Reality)

​3

9

Computer animation for CH applications and Virtual Heritage

​3

10

Virtual Museum applications​

​3

11

Storytelling and authoring tools

​3

12

Tools for education, documentation and training in Museums and historical heritage sites

​3

13

Cultural Heritage development on opportunities in tourism, edutainment and long life learning policy.

​3

Learning Outcome

Students will be equipped with visual competences and media literacy in order to build critical thinking regarding Cultural Heritage. They will gain an increase awareness of the need for protection of historical sites and items, promote conservation research on a global level, and encourage networking between different international organisations. Gaining skills in digital technologies can definitely help to improve the identity and the awareness among the new millennium citizens and Cultural Heritage professionals educated in NTU. ​

Student Assessment

Students will be assessed by:

Continuous assessment (100%)

  1. Written Assignment. Students are expected to respond to an essay question requiring them to prove acquired skills in ICT technologies applied to Cultural Heritage (40%)

  2. Oral presentation. Students are expected to make:
    - a 20-minute illustrated presentation of the role of museums and cultural heritage sites in our society (20%)
    - a critical visit to heritage sites websites, with a common discussion (20%)

  3. Visual Memory Exercise & Class participation.
    - Visit to Museum with the students and successive critical discussion (5%)
    - Participation in classes and active discussion during the lessons (15%)

Textbooks/References

  1. Shin Maekawa, Vincent L. Beltran Michael C. Henry. Environmental management for Collections: Conservation Stategies for Hot and Humid Climates. The Getty Conservation Institute, 2015

  2. Lev Manovich. Data Science and Digital Art History. DAH – Journal, Issue 1, 2015

  3. Alessandro E. Foni, George Papagiannakis, Nadia Magnenat-Thalmann. Taxonomy of Visualization Strategies for Cultural Heritage Applications. ACM Journal on Computing and Cultural Heritage, Vol. 3 n. 1, 2010

  4. Jasper Visser, Jim Richardson. Digital Engament in Culture, Heritage and the Arts. This publication is available under a Creative Commons Attribution-Share Alike license. Copyright 2013, Jasper Visser & Jim Richardson.

  5. Maria Roussou. The components of engagement in virtual heritage environments. Proceedings of the “New Heritage: Beyond the Verisimilitude” – Conference on Cultural Heritage and New Media, Hong Kong.

  6. Roberto Scopigno, Marco Callieri  et al. 3D models for Cultural Heritage: Beyond Plain Visualization. Published by the IEEE Computer Society, 2011.

  7. Jong-Gil Han, Kyoung-Wook Park, Kyeong-Jin Ban, Eung-Kon Kim. Cultural Heritage Sites Visualization System Based on Outdoor Augmented Reality. 2013 AASRI Conference on Intelligent Systems and Control, AASRI Procedia 4, 2013

  8. Jenn Riley. Glossary of Metadata Standards. 2009-2010. This work is licensed under a Creative commons Attribution-Noncommercial-Share Alike 3.0 United States License. http://creativecommons.org/licenses/by-nc-sa/3.0/us/

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