Undergraduate Degree

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DF3001

 

DF3001 Cinematography for Visual Effects

[Studio Contact Hours: 39 hours; Pre-requisites: DF2003; Academic Unit: 4.0]

Pre-requisite
: DF2003

Academic Unit

: 3 AU

Course Description

Learning Objec​tive

To deliver to students a practice-based understanding of speculative new technologies being envisaged for the production of digital film.

Content

Recent developments in the creation and presentation of digital film have opened up a wide range of new practices beyond the traditional narrative cinematic. Film has a future that is open to speculation and experimentation and this course will open to question key elements of film production such as its capture, assembly, presentation and context.

Course Outline

S/N

Topic​

1

• Intro to course

2 - 6

• An overview of different functions for the moving image beyond entertainment and information 

• New capture technologies (beyond sound and image). 

- location-awareness, motion capture, facial recognition systems etc

• New types of assembly systems

• New visualities and narrative:

- Remix culture and the DIY movement

• New developments in high-end projection systems and immersive systems and the Expanded Cinema movement of the 1960’s 

• Projection systems:

- Kinetic projectors, architectural and landscape, stereoscopy, dome-based, CAVE, panoramas, etc.

• Projected grafitti.

7

• Mid Sem review of assignments

8 - 12

• Alternative surfaces and screens:

- Motorized, flexible, LED, touch, and architectural, automotive, fabrics, water, organic matter, etc.

• Mobile technologies and new power systems 

- wearable computing, mobile phones, and transportation systems

• New forms of distribution and networking via the Internet

13

• Final review of assignments

 

Learning Outcome

The students will be aware of the role and importance of technology as a driving force in the development of film. The students will have a speculative approach to the use of new technologies in film making.

Student Assessment

  1. Final Assessment: 40%

  2. Continuous Assessment: 60% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments

Textbooks​/References

  1. Jeffrey Shaw, Peter Weibel (Eds), Future Cinema: The Cinematic Imaginary After Film, MIT Press, Cambridge