Undergraduate Degree

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DM2003

 

DM2003 Interactive Public Art and Media

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]

Pre-requisite

:

NIL

Academic Unit

:

3 AU

Course Description

:

Learning Objective

To expose students to a practice-based understanding of the role that interactive media can play in public art.

Content

Students will explore new and emerging technologies and how they can be used within the realm of public art. Hands-on projects will form a key component of this course. Students will learn how to consider the particular requirements of a location and how to address them in the form of a public art piece. A consideration of the audience is central to the construction of public art and this course will address such audience related issues as public reception, propaganda, graffiti art, guerilla art and public funding. These issues are presented through a series of case studies and hands-on projects.

Course Outline

S/N

Topic​

1

• Intro to course

2 - 6

• Taxonomy by Genres & Media

• Traditional & Non-Traditional Approaches

• Digital vs. Analog Media issues

• Public Art in context: site specific and cultural issues

• Participation in the Arts

• Spectacle and World Fairs

• The Monuments

• Interventions, Performances and Actions

• Interaction and Media – conceptual Framework

• Interaction and Media – cookbook of existing technologies

7

• Mid Sem review of assignments

8 - 12

• Sustainable And Analogue (Case study)

• Media Facades (Case Study)

• Interactive Public Art Case Study

• Architecture & Spaces (Case Study)

13

• Final review of assignments

Learning Outcome

The students will have a familiarity with the range of new and emerging technologies of interactive public art. The students will have a familiarity with ​the many and different ways that an artist can interact in an innovative manner within the public arena.

Student Assessment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments

      Textbooks/References

      1. A Cameron, F Menenghini, P Palma, Taylor, The Art of Experimental Interaction Design, Gingko Press

      2. C Moeller, A Time and Place-Chirstian Moeller, Media Architecture, Lars Mueller Publishers, 2004

      3. L Bullivant, Interactive Architecture, Architecture Design, Vol. 75, No. 1, Jan/Feb 2005.

      4. L Bullivant, Interactive Design Environments, Architecture Design, Vol. 77, No. 4, Jul/Aug 2007.

      5. Ag4, Media Facades, Daab GmbH publishers, 2006