Undergraduate Degree

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DM2007

 

DM2007 Interactive II

[Studio Contact Hours: 39 hours; Pre-requisites: DM2000; Academic Unit: 3.0]

Pre-requisite

:

DM2000​

Academic Unit

:

3 AU

Course Description

:

Learning Objective

To deliver to students through practice-based teaching a continuation of the skills that they learned in DM2000 Interactive Media I. To develop the ideation, development and prototyping skills of the student. To introduce to students the rapidly expanding frontier of new technologies in the field.

Content

To deliver to students through practice-based teaching a continuation of the skills that they learned in DM2000 Interactive Media I. To develop the ideation, development and prototyping skills of the student. To introduce to students the rapidly expanding frontier of new technologies in the field.

Course Outline

S/N

Topic​

1

• Intro to course

2 - 6

• Advanced concepts of interaction design, introduction to mobile media, introduction to creative coding environment for physical computing.

• Understanding Digital Input devices

Design of an interactive product with a creative coding tool and i/o system

• Importance of locations for the development of a product

Critical and formal approach to computational design 

• Analogue to digital transformations, advanced conceptual development for interactive media

7

• Mid Sem review of assignments

8 - 12

• Formal aspects of interface and product design

• Maturity in ideation and conceptual thinking

• Development of a demo

• Designing User interaction and experiences

• System development, 

• Advance theories in digital media

• Execution, debugging and testing

• Analysis of the variability of interaction 

• Advanced production, packaging and product placement

13

• Final review of assignments

Learning Outcome

The student will have further developed their interactive media authoring skills. They will have initiated a speculative and practice-centred approach to the development of interactive media.

Student Assessment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments

      Textbooks/References

      1. Lev Manovich, The Language of New Media, The MIT Press (March 7, 2002

      2. Christiane Paul, Digital Art, Thames & Hudson

      3. M McLuhan, Understanding Media; Routledge

      4. Stephen Wilson; Information Arts: Intersections of Art, Science, and Technology; The MIT Press

      5. Siegfried Zienlinski, Silvia M. Wangnermaier (Eds), On Deep Time Relations of Arts, Sciences, & Technologies,Variantology 1

      6. Siegfried Zienlinski, Silvia M. Wangnermaier (Eds), On Deep Time Relations of Arts, Sciences, & Technologies,Variantology 2

      7. Paul Virillio Art & Fear, Continuum