Undergraduate Degree

Share          

DM2010

 

DM2010 Scenography and Media

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]

Pre-requisite

:

NIL

Academic Unit

:

3 AU

Course Description

:

Learning Objective

To expose students to the history, theory, and practice of scenography and performance Architecture. To give students a broad definition of space and its aesthetics as found in Scenic Design, Public Art, Art Direction for film and gaming, Architecture, and new and hybrid forms of media spaces.

Content

This course will explore scenography and its application within such practices as event and museum design, stage designer, sound designer and art direction. The many new technologies available to the scenographer will be introduced. Readings in aesthetics and social theory combined with case studies and projects will form a key part of this course.

Course Outline

S/N

Topic​

1

• Intro to course

2 - 6

• Space

- Overview of Scenography within various fields.

- Defining space with media: sound, light, sets, Architecture.

- The virtual and the physical space.

• Fields

- Scenic Design for the Performing Arts.

- Art Direction for Film and TV.

• Case studies

- Perception of the space and minimalism (e.g., Robert Wilson, Robert Lepage, Lars Von Trier ).

- Space defined: light (e.g. Joseph Svoboda)

• Project (making spaces)

- With light.

• Fields

- Temporary space and Exhibit Design.

- Public Art, Architecture and Urban Space.

• Case studies

- Exhibit Design and World Expos (e.g. Art+Com,Milla & Partners, Atelier Bruckner).

- Space defined: sound art (e.g. Leitner, Kubisch)

• Project (making spaces) 

- With sound. 

• Fields

- Kinetic Spaces, Interactive Architecture, either virtual or physical.

• Case studies

- Space defined: kinetic and mobile (e.g. Mark Fisher)

Space defined: volume (e.g. Memorials)

• Project (making spaces)

- With volumes.

7

• Mid Sem review of assignments

8 - 12

• Fields

- Immersive and Interactive Spaces.

• Case studies

- Space defined: physical, virtual and hybrid (e.g. Blast Theory)

• Project (making spaces) 

- With digital media.

13

• End of Semester assignment

Learning Outcome

The student will have a broad overview of the scope and variety of scenography. The student will have a confidence in working with the expressive interplay between media, form and space.

Student Assessment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments

      Textbooks/References

      1. C Moeller, A Time and Place-Chirstian Moeller Media Architecture, Lars Mueller Publishers

      2. L Bullivant, Interactive Architecture, Architecture Design, Vol. 75, No. 1, Jan/Feb 2005

      3. L Bullivant, Interactive Design Environments, Architecture Design, Vol. 77, No. 4, Jul/Aug 2007