Undergraduate Degree

Share          

DM3003

 

DM3003 Interactive Spaces

[Studio Contact Hours: 39 hours; Pre-requisites: DM2007; Academic Unit: 4.0]

Pre-requisite

:

DM2007

Academic Unit

:

4 AU

Course Description

:

Learning Objective

To introduces students through practice-based learning to issues surrounding interactive spaces.

Content

Students will be exposed to various interaction paradigms and strategies for creating responsive environments. They will learn the how to extract semantics from the responses, movements and participation of the audience and also how to engage in dialogue with them to create a meaningful and rich dialogue. This course will explore both the technical and dramaturgical level of interactive spaces. It will present a survey of recent body biometrics and tele-metric technology that could be used in an interactive project. It will dedicate special attention to optical solutions such as computer vision and image processing. The media focus will be towards the real-time generation of soundscapes and visual with a specific attention to their integration into space.

Course Outline

S/N

Topic​

1

• Intro to course

2 - 6

• Affordance in devices and also in spaces

• Biometrics, tele-metrics and surveillance

• Intrusive and non-intrusive interaction

• Semantics of body in spaces 

• Who, what, when, where? Technical challenges

7

• Mid Sem review of assignments

8 - 12

• Relations of media within space and interaction paradigms

• Video and immersive spaces

• Multi-channel sound generation and spaces

• The Interface as the Media 

• Interface devices in spaces

13

• Final review of assignments

Learning Outcome

The student will have an awareness of the way that the effectiveness of interactive spaces are informed by their scenography, devices components, interaction paradigms and the manner in which media are deployed within the space.

Student Assessment

  1. Final Assessment: 40%

  2. Continuous Assessment: 60% (of which at least 15% is participation)

    Continuous assessment components may include:

    • Studio-based exercises and projects

    • Individual, group and team-based assignments

        Textbooks/References

        1. Michael Fox, Miles Kemp, Interactive Architecture, Princeton Architectural Press,

        2. Bernhard Leitner, Sound: Space, Hatje Cantz

        3. C A Moeller, A Time and Place- Chirstian Moeller Media Architecture, Lars Mueller Publishers

        4. L Bullivant, Interactive Architecture, Architecture Design, Vol. 75, No. 1, Jan/Feb 2005.

        5. L Bullivant, Interactive Design Environments, Architecture Design, Vol. 77, No. 4, Jul/Aug 2007

        6. Katherine Otto-Bernstein, Absolute Wilson: The Biography, Prestel Publishing

        7. MaxMSPJitter. Cycling’74, http://cycling74.com/

        8. Pure Data, http://puredata.info/

        9. SuperCollider. http://supercollider.sourceforge.net//

        10. G Levin, Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers, Journal of Artificial Intelligence and Society, Vol. 20.4. Springer Verlag

        11. Casey Reas, Ben Fry, Processing: A Programming Handbook for Visual Designers and Artists, MIT Press