Undergraduate Degree




DM3005 Interactive Devices

[Studio Contact Hours: 39 hours; Pre-requisites: DM2007; Academic Unit: 4.0]




Academic Unit


4 AU

Course Description


Learning Objective

To introduces students through practice-based learning to an ability to design and implement device-based solutions for the presentation of media content.


In this course students will learn how to design and develop a mobile device or an interactive product that will serve as an vehicle for any type of media content. This device can take any form and can utilize such media as screen, audio, DVD, physical computing (stepper motors, LED light etc) or any combination thereof. Students are encouraged to think of new ways of interaction that challenge existing models in interactive media. While the conceptual, analytical and critical reflection that supports this process are essential components of this course, it is important that students learn by practically engaging with the material substance of their projects.

Course Outline




• Intro to course

2 - 6

• Advanced concepts of interaction design, introduction to mobile media, introduction to creative coding environment for physical computing.

• Understanding digital input devices

• Design of an interactive product with a creative coding tool and i/o system

• Importance of locations for the development of a product

• Critical and formal approach to computational design

• Analogue to digital transformations, 

• Advanced conceptual development for interactive media


• Mid Sem review of assignments

8 - 12

• Formal aspects of interface and product design,

• Maturity in ideation and conceptual thinking 

• Development of a demo, proof of concept

• Designing User interaction and experiences

• System development, 

• Advanced theories in digital media

• Execution, debugging and testing

• Analysis of the variability of interaction

• Advanced production, packaging and product placement


• Final review of assignments

Learning Outcome

The students will have a practice-based awareness of the practical and physical costs of their interactive media projects. The students will have developed a speculative and novel approach to the design of their interactive media projects.

Student Assessment

  1. Final Assessment: 40%

  2. Continuous Assessment: 60% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments


      1. Lev Manovich, The Language of New Media, The MIT Press

      2. V Bush, As We May Think, retrieved March 10, 2010, from http://www.theatlantic.com/magazine/archive/1969/12/as-we-may-think/3881/

      3. N Wiener, Cybernetics: Or the Control and Communication in the Animal and the Machine, Cambridge, MA: MIT Press

      4. Alexander R Galloway, Protocol: How Control Exists after Decentralization, The MIT Press

      5. Tom Igoe, Making Things Talk: Practical Methods for Connecting Physical Objects, Make; 1 edition (September 28, 2007)