Undergraduate Degree




DR2006 Product Design Seminar

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]




Academic Unit


3 AU

Course Description


Learning Objective

To introduce students through practice-based learning to the full set of skills, tools and materials required for the practice of product design. To equip students with competencies in sketching and model-making.


The course forms a practical exploration, at an introductory level, of the model-making skills necessary for the formulation, visualization and presentation of product designs.

Students do a series of assignments across a range of domain areas, to gain an understanding and to have an initial exposure to the product designer’s skill set.

Field trips to design studios and other facilities are organized to provide students with a real-world, practice-centred perspective.

Course Outline




• Intro to course

2 - 6

• Additive Design 

- curves, surfaces, and B-rep solids etc

• NURBS surface and B-rep solid modelling principles and techniques.

• Workflow from primary sketches to finished design

• Subtractive Design 

- intersecting curves, surfaces, B-rep solids etc

• Advanced editing and transformations

• Three-dimensional computer rendering techniques with

- camera, shader and lighting effects scanline/raytracing rendering


• Mid Sem review of assignments

8 - 12

• Mock-up and model-making techniques

• Foam model-making

• Finishing methods and techniques 

• Introduction to design process - Design Studio visit


• Final review of assignments

Learning Outcome

The students will have a practice-based understanding of the techniques and tools of product design from the inception of the idea to its production.

Student Assessment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments


  1. D F Cuffaro, Process, Materials, and Measurements: All the Details Industrial Designers Need to Know But Can Never Find, Rockport publishers

  2. S Eisenman, Building Design Portfolios: Innovative Concepts for Presenting Your Work, Rockport Publishers

  3. K Eissen, R Steur, Sketching: Drawing Techniques for Product Designers, BIS

  4. E Olofsson, K Sjölén, Design Sketching, KEEOS Design Books AB

  5. D Powell, Presentation Techniques, Little Brown

  6. Y Shimizu, T Kojima, M Tano, S Matsuda, Models and Prototypes, Books Nippan

  7. A R Tilley, Henry Dreyfuss Associates, The Measure of Man and Woman: Human Factors in Design, John Wiley & Sons

  8. N Trudeau, Professional Modelmaking: A Handbook of Techniques and Materials for Architects and Designers, Watson-Guptill Publications