Undergraduate Degree

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DT2001


DT2001 3D Production

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]

Pre-requisite

:

NIL

Academic Unit

:

3​ AU

Course Description

Learning Objective

To deliver to the students a practice-based introduction to the 3D production process (pipeline). To give them an overview of the 3D production process.

Content

This course covers the basic 3D production pipeline from modelling to rendering in a 3D package. The basic post-production process will also be covered. The course will introduce modelling, 3D animation, simple rigging, UV and texture mapping, character animation, lighting and rendering.

Course Outline

S/N

Topic​

1

Introduction to the course

2 - 6

• Overview of computer graphics and 3D animation film

• Survey of computer graphics and digital arts

• Introduction to major assignment

• Introduction of MAYA GUI

• Animation with primitive objects

• Modelling overview (polygon, Sub-D & Nurbs)

• Mapping, Alpha channel in Photoshop

• Polygon modelling 

• Achievable concept, character design and storyboard development (major assignment presenation)

7

• Mid Sem review of assignments

8 - 12

• Introduce skeleton, skinning object, constraint

• Introducing path animation, poly model technique

• Complex UV texture mapping

• Introducing simple human skeleton setup, forward & inverse kinematics

• Survey of traditional Lighting & advanced rendering 

• Basic post production process 

• Intense project development (production)

13

• Final review of assignments

 


Learning Outcome

Having covered the basics of 3D production. The students will be better equipped to identify specific areas of interest and specialisation within that process.

Student Ass​essment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments

Textbooks/References

Suggested Reading:

  1. Mario Russo, Polygonal Modelling: Basic and Advanced Techniques, Jones & Bartlett

  2. Nancy Beiman, Prepare to Board! Creating Story and Characters for Animation Features and Shorts, Focal Press