Undergraduate Degree




DT2003 3D Modelling I

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]




Academic Unit


3 A​U

Course Description

Learning Objective

To deliver to the students a practice-based introduction to 3D modelling.


The techniques used to model virtual 3D forms with computer software are the emphasis of this introductory course. The process of model creation is explored from design to final lighting and rendering with an emphasis on creating original models. Basic and intermediate geometric modelling techniques are covered. course will emphasise the value of 3D virtual sculpting to games, cinema, live action special effects and animation. Assignments emphasise the both technical and aesthetic components of 3D modelling.

Course Outline




• Introduction to the course

2 - 6

• Into to the modelling interface

• Intro to basics of modelling 

- Polygons, Nurbs 

- Hard edge modelling


• Mid Sem review of assignments

8 - 12

* High resolution sculpting for low resolution organic form 

• Using textures to manipulate the 3D surface

- Bump, displacement, normal and mapping

• Modelling from reference


• Final review of assignments


Learning Outcome

Having learned the basics of 3D modelling the student will be better familiar with the tools and techniques of its creation.

Student Assessment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments


Suggested Reading:

  1. Mario Russo, Polygonal Modelling: Basic and Advanced Techniques, Jones & Bartlett

  2. Eric K​eller, Introducing ZBrush, Sybex