Undergraduate Degree

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DT2004


DT20​04 Graphic Storytelling

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]

Pre-requisite

:

NIL

Academic Unit

:

​3 AU

Course Description

Learning Objective

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]

Content

An practice-based investigation of the language of storytelling in comics. This course begins with a brief introduction to the history of the medium and introduces keys figures in current and historical graphic storytelling practice. It examines the elements that make up the comic book page, ranging from style to narrative technique, dialogue to visual symbols and colour to content.

Course Outline

S/N

Topic​

1

• Introduction to the course

2 - 6

• Writing for comics

• Connection of story content with choice of style

• From script to rough layout: Page breakdown and layout

• Introduction to the history and current practice of graphic storytelling

• Traditional and digital tools and workflows:

• Page design and layout

• Panel design: Shapes and sizes, framing and composition

• Traditional and digital penciling

7

• Mid Sem review of assignments

8 - 12

• Writing for comics

• Connection of story content with choice of style

• From script to rough layout: Page breakdown and layout

• Introduction to the history and current practice of graphic storytelling

• Traditional and digital tools and workflows:

• Page design and layout

• Panel design: Shapes and sizes, framing and composition 

• Traditional and digital penciling

13

• Final review of assignments

 

Learning Outcome

The students will have learned the essentials of graphic storytelling. Many of these skills are transferable into such things as cinematography, storyboarding and idea development.

Student Assessment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments

Textboo​ks/References

  1. Scott McCloud, Making Comics, Harper Paperbacks

  2. Scott McCloud, Understanding Comics, Harper Paperbacks

  3. Gary Spencer Millidge, Comic Book Design: The Essential Guide to Creating Great Comics and Graphic Novels, Watson Guptill

  4. Jessica Abel, Matt Madden; Drawing Words and Writing Pictures, First Second.

  5. Will Eisner, Graphic Storytelling and Visual Narrative, W. W. Norton & Company

  6. Will Eisner, Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist (Will Eisner Instructional Books), W. W. Norton & Company

  7. Jason Cheeseman-Meyer, Vanishing Point: Perspective for Comics from the Ground Up, Impact

  8. Klaus Janson, The DC Comics Guide to Inking Comics, Watson-Guptill

  9. Klaus Janson, The DC Comics Guide to Penciling Comics, Watson-Guptill

  10. Dennis O Neill, The DC Comics Guide to Writing Comics, Watson-Guptill

  11. Mark Chiarello, The DC Comics Guide to Coloring and Lettering Comics, Watson-Guptill

  12. Durwin S. Talon, Panel Discussions, TwoMorrows Publishing

  13. Scott Kurtz, How to Make Webcomics, Image Comics