Undergraduate Degree




DT2008 3D Modelling II

[Studio Contact Hours: 39 hours; Pre-requisites: DT2003; Academic Unit: 3.0]




Academic Unit


3 AU

Course Description

Learning Objective

Through practice-based teaching, to develop the student’s 3D modelling and problem-solving skills with particular reference to organic modelling. To develop in the students an ability to source, create and use references to aid in the creation of their modelling projects.


This course develops the principles and practices covered in DT2003 3D Modelling I. The student’s existing skill set will be developed and more advanced techniques will be introduced. The multiple approaches to 3D authoring will be outlined and the emphasis will be on selecting which of these is most appropriate to the problem in hand. The student’s particular creative vision will be encouraged and developed.

Course Outline




• Introduction to the course

2 - 6

• Intro to sculpting

- Addition / subtraction

- Profile

- Texture

- Measurement and reference

• Advanced hard edged modelling 

• Lighting and rendering for model presentation


• Mid Sem review of assignments

8 - 12

• Organic sculpting 

- Sourcing and creating reference

- Male, female, animal and ‘non-human’ anatomy

- Drawing and sculpting

- Cloth


• Final review of assignments


Learning Outcome

The student will be able to sculpt materials and objects that reflect the complexity and variety of the real world. The students will have developed their creative independence within 2D modelling practice.

Student Assessment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments


  1. Eric Keller, Introducing ZBrush, Sybex

  2. Jason Osipa, Stop Staring, Facial Modelling and Animation Done Right, Sybex

  3. Elliot Goldfinger, Human Anatomy for Artists: the Elements of Form, Oxford University Press