Undergraduate Degree




DT2014 Projection as Art

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]




Academic Unit


3 AU

Course Description


Learning Objective

To bring about an understanding and awareness of the possibilities of the projector as a creative and expressive tool for new media arts. To explore and experiment with the many creative possibilities and to apply the results in making new media and visual music works.


The student will be introduced to the background, history, current usage, and emerging possibilities of the dynamic, interactive projected image in art and art environments: from individual works of art to art installations, events and performances. They will explore the creative parameters of the projected image: the projection substrate, the projector, the relative movements of both in relation to each other; and interactivity with the projected image. They will also create virtual environments fusing projection with art images to create new art and art viewing spaces for immersive art experiences. Teaching will be through assignments, exposure to new media artworks using projectors, and the use of projected images in event design, performing arts and mega-events.

Course Outline




• Intro to course

2 - 6

  • The digital projector: technology and creative parameters

  • Explorations with projection substrates and surfaces.

  • Explorations with movements of the projector and the surface.

  • Explorations with interactivity in the projected image

  • Explorations in sound-image synchronicity and correspondence

  • Simple artworks using the projected image to develop understanding


• Mid Sem review of assignments

8 - 12

• Work on large individual project involving creative use of the projected image as a work of experiential art or a visual music piece or performance.


• Final review of assignments critique

Learning Outcome

The students will have an understanding and proficiency in the use of the projector as a creative tool, and be able to conceptualize, develop, and present dynamic interactive artworks, as new and innovative art experiences.

Student Assessment

  1. Final Assessment: 50% Final Assessment component will take the form of a design project.

  2. Continuous Assessment: 50% (of which at least 15% is participation)

Continuous assessment components may include:

  • Short design assignments and experiments


  1. Brougher, Kerry & others, Visual Music: Synaesthesia in Art & Music since 1900, Thames & Hudson, 2005

  2. Dolinsky, Margaret, ed. Technoetic Arts: A Journal of Speculative Research, Vol. 7 Issue 1, Intellectbooks, London, 2003

  3. Eamon, Christopher, Art of Projection, Hatje Cantz Publishers, 2009

  4. Frohlich, B. and others, ed. Immersive Projection Technologies and Virtual Environments 2001, Proceedings of the Eurographics Wrokshop, Stuttgart, 2001.

  5. Hansen, Mark B.N. New Philosophy for New Media, The MIT Press, 2004

  6. Janna, Reena & Tribe Mark New Media Art, Taschen, 2007.

  7. Rees A.L. & others, Ed., Expanded Cinema: Art, Performance and Film, Tate Publishing, 2011.

  8. Wardship, Fruin and Montfort, Nick The New Media Reader The MIT Press, 2003

  9. Wilson, Stephen Information Arts The MIT Press, 2003.

  10. Wishart, Trevor On Sonic Art, Routledge, New York, 1996