Undergraduate Degree




DT2015 Advanced 3D Production

[Studio Contact Hours: 39 hours; Pre-requisites:DT2001; Academic Unit: 3.0]




Academic Unit


3 AU

Course Description

Learning Objective

This course explores advanced 3D production as a disciplined way of seeing, of investigating art practice, visual studies and aesthetic theory. Readings, observations, and extensive practical work forms the basis of inquiry on cinematic narrative with technical execution, visual design, poetics and visual impact. We will examine how animation can inform both the creator and spectator, among other issues. Students completing this course will gain skills applicable leadership roles in a wide range of careers in animation, effects and games.


This course introduces 3D animation at a more advanced level.

  • 3D animation as an expressive form

  • 3D animation and its use in cinema

  • 3D animation and interactive real-time expression.

Course Outline



1 - 3

• Storyboard Pitch & Analysis

    - Production Scheduling 

• Real-time techniques for visualization 

• Live action film & 3D CGI integration 

• Camera control for animation production

4 - 7

• Motion Data Processing

    - motion tracking

    - motion capture

• Deforming Objects, Rigid & Soft body dynamics 

    - Camera matching

    - Deformation

    - Collision & contact

    - Simulation

8 - 10

• Surfacing 

    - Advanced texturing 

    - Map-based lighting 

    - Layers

11 - 12

- Group critique

- Analysis and discussion on assignments


• Final Review

Learning Outcome

At the end of this course the students will be able to demonstrate design abilities that allow enable them to independently find solutions to creative problems in 3D production. Learn new skills that demonstrate a proficiency and knowledge of how they serve specific needs as related to the subject. Establish a scholarly knowledge of contemporary 3D animation production techniques and an understanding of how they have been influenced by history and cultural context.

Student Asses​sment

  1. Final Assessment: 60%

  2. Continuous Assessment: 40%

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments


  1. Todd Palamar, Eric Keller, Mastering Autodesk Maya 2012, Sybex, August 2, 2011, ISBN: 0470919779

  2. Todd Palamar, Maya Studio Projects Photorealistic Characters, Sybex, May 17, 2011, ISBN: 0470944978.

  3. Paul Wells, Understanding Animation, illustrated, reprint, Routledge, 1998, ISBN 0415115973, 9780415115971.

  4. http://www.siggraph.org/education/materials/HyperGraph/animation/rick_parent/Intr.html.

  5. http://education.siggraph.org/conferences/annual-conference/siggraph-2012/training-seminar-materials-available.