Undergraduate Degree

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DT3000

 

DT3000 Drawn Animation II

[Studio Contact Hours: 39 hours; Pre-requisites: DT2000; Academic Unit: 3.0]

Pre-requisite

:

DT2000

Academic Unit

:

3 AU

Course Description

Learning Objective

Through practice-based teaching, to develop the student's 2D animation skills. To introduce to the student the essential 2D production process.

Content

This course introduces students to sophisticated techniques of 2D animation and builds upon some of the issues covered in DT2000. The students will be introduced to the use of 2D animation software and the entirety of the 2D production process will be covered.

Course Outline

S/N

Topic​

1

• Introduction to the course

2 - 6

• Introduction to the software 

• Introduction of final project

• Introduction to different styles in 2D animation

• Design concepts in experimental animation and independent artistic shorts

• Basics of uniting dialogue with animation

• Refined concepts for drawing in animation

- Sketching 

- Straights against curves

- Working from reference

- Use of anatomy

- Caricature and realism

• Sophisticated use and expanded knowledge of animation principles:

• Walks, weight, arcs and wave-actions.

• Follow through and overlapping action.

7

• Mid Sem review of assignments

8 - 12

• Development of final project

• Sophisticated use and expanded knowledge of animation principles:

- Walks, weight, arcs and wave-actions.

- Follow-through and overlapping action 

• Acting for animation

• Refined concepts of dialogue animation

• 2D visual effects

• Staggers and vibrates

• Visual storytelling through staging.

• Directing

13

• Final review of assignments


Learning Outcome

Having developed their 2D animation knowledge-base and skill-set the students will be better equipped to place 2D animation within the broader context of the production process.


Student Assessment

  1. Final Assessment: 40%

  2. Continuous Assessment: 60% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments

Textbooks/Referen​ces

Suggested Reading:

  1. Richard Williams, The Animators Survival Kit, Faber and Faber

  2. Walt Stanchfield, Drawn to Life, Volumes 1 and 2, Focal Press

  3. Ed Hooks, Acting for Animators: A complete guide to Performance Animation, Heinemann Drama

  4. Mike Mattesi, Force: Dynamic Life drawing for Animators, Focal Press