Undergraduate Degree




DT3005 3D Character Animation II

[Studio Contact Hours: 39 hours; Pre-requisites: DT3001; Academic Unit: 4.0]




Academic Unit


4 AU

Course Description


Learning Objective

To deliver to students through practice-based teaching a continuation of the skills that they learned in DT3001 Character Animation I. To develop the students ability to handles scenes of complexity and to imbue characters with believable motion.


3D Character Animation II is a follow on from DT3001 Character Animation I and is designed to further the student’s understanding of the principles of animation and expand their skill-set into more advanced acting and performance character animation. Students will be introduced to critical acting analysis and dialogue interpretation, as well as more complex animation scenarios such as multi character interactions. Practical facial animation approaches will be introduced and the understanding of advanced body mechanics will be deepened. An introduction to character acting, character building and personality creation will complement the course. Students will learn from examples in feature films and short films.

Course Outline




• Intro to course

- Start of pre-production

- Propose project assignment idea

2 - 6

• Basic cinematography 

• Develop, brainstorm and storyboard 

• Develop and finalise visual development 

• Develop and finalise the character design

• Finalise the animatic 

• Develop and finalise the assets (props, backgrounds, environments etc)

• Start production


• Mid Sem review of assignments

8 - 12

• Test animation

• Test lighting and rendering

• Work towards finalising project assignment

• Post production

• Polish


• Final review of assignments

Learning Outcome

The students will have developed their character animation skills and furthered their understanding of the creative principles that inform them. The students will have developed the ability to imbue their characters with believable animation.

Student Assessment

  1. Final Assessment: 40%

  2. Continuous Assessment: 60% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments


  1. Ed Hooks, Acting for Animators: A complete guide to Performance Animation, Heinemann Drama

  2. Jason Osipa, Stop Staring, Facial Modelling and Animation Done Right, Sybex