Undergraduate Degree




DV2008 Interface Design

[Studio Contact Hours: 39 hours; Pre-requisites: NIL; Academic Unit: 3.0]




Academic Unit


3 AU

Course Description


Learning Objective

To introduce to the students the practice-based essentials of interface design. To meaningfully connect the design, the device, its purpose and its user.


This course shows students how to create interface designs that are efficient in their use of resources, can serve complex needs without confusing the user, are elegant and enjoyable to use and are structured in a rational and consistent manner. The subjects of usability and the user’s experience are critically discussed and explored. Students will develop the practical skills needed to make the user’s interaction a productive and pleasurable experience. Students develop online and device-cantered interfaces that are both informative and interactive, whilst developing their understanding of the underlying structures that the interface hides from and reveals to the user.

Course Outline




• Intro to course

2 - 6

• Interface design principles

• Basic introduction to interface design history

• Usability and user experience

• Online, mobile and portable devices

• Information management and structure


• Mid Sem review of assignments

8 - 12

• Linear and non-linear navigation

• Interface design tools, techniques and software

• Interface design industry processes, workflow and terminology


• Final review of assignments

Learning Outcome

The students will have acquired a practice-based understating of how to design interfaces that bridge the needs of the user with the requirements of the platform, device and application. The students will have learned about the limits and scope of the connection between a human and a computer interface.

Student Assessment

  1. Final Assessment: 30%

  2. Continuous Assessment: 70% (of which at least 15% is participation)

Continuous assessment components may include:

  • Studio-based exercises and projects

  • Individual, group and team-based assignments


  1. C L Borgman, Cultural Diversity in Inte​rface Design, ACM SIGCHI Bulletin

  2. Apple Computer, Inc., Human Interface Guidelines: The Apple Desktop Interface, Apple

  3. R E Axtell, Gestures: The Do's and Taboos of Body Language Around the World, Wiley

  4. E M Del Galdo, J. Nielsen (Eds), International User Interfaces, Wiley

  5. P A V Hall, R Hudson (Ed), Software Without Frontiers: A Multi-platform, Multi-cultural, Multi-nation Approach, Wiley